At WWDC there was a really cool wall of apps, which used 20 Apple Cinema Displays to show the icons of the 20,000 most popular iPhone apps, and illuminate them whenever they were downloaded from the App Store. Pretty neat!
Greg Pascale, a student at Brown University, made a Photosynth of the whole wall, allowing us to study it in detail. I took the opportunity to look for my applications, and found them at the far right of the wall.
I can hereby claim having had a presence at WWDC '09. Sweet!
2009-07-12
Hiragana, Katakana and the WWDC Wall of Apps
2009-06-28
10 000 App Store Downloads
As of the latest available weekly sales report on iTunes Connect, the number of downloads for my three iPhone applications have passed 10 000!
The apps are Hiragana Lite (free), Hiragana ($2.99) and Katakana ($2.99).
I am amazed at the success of these admittedly simple applications and would like to extend my sincerest thanks to my customers, especially those who have left feedback and pushed me to improve the apps.
The numbers
The vast majority of downloads have naturally been for the free version Hiragana Lite. However with just under 10% of the total downloads, the paid apps have together been able to edge over the 1 000 downloads line. This is way beyond my wildest hopes.

The explosion of Hiragana Lite downloads makes the sales lines for the paid applications look almost flat. But if we disregard the Hiragana Lite downloads and look closer at the sales of the paid apps, combining their numbers, we notice something interesting.
Don't let the changed scale on the y-axis in the following graph confuse you, it goes to 1000 instead of the 9000 shown in the graph above.

Before the release of the free version the sales trend had been declining after the first few weeks. It looks like it was about to go flat right around 500 sales. However since Hiragana Lite has been available sales have picked up and have held remarkably steady.
My conclusion to this is that it is a very good idea to make a free version of your app available, letting potential customers try before they buy.
A second conclusion is that I should probably set aside some time to develop a few more apps.
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*Note that these numbers do not include updates, only new customer downloads are counted.
2009-06-26
Using Mono for .NET development on the Mac
Yesterday I decided to install Mono onto my MacBook to enable .NET development. Below I have listed the steps I took to accomplish compiling and running a Windows Forms hello world style application and packing it into an app bundle so I can run it by double clicking the icon.
The reasons for doing this are twofold;
* I spend most of my time at work professionally developing .NET applications using Visual Studio, so obviously I'm interested in using .NET also on the Mac.
* I'm thinking of writing an experimental Push Notification Service backend in .NET and would rather avoid having to launch Windows to do this.
Requirements
Leopard (Supposedly works on Tiger as well, but then you need to install X11 to make Windows Forms applications work)
Installation
1. Get Mono for Mac from the Mono Project website. I grabbed version 2.4, the latest stable version as of this article's publication.
2. Run the installer. Mono installs under '/Library/Frameworks/Mono.framework'.
Hello World on the command line
3. Compile a command line hello world tool:
hello.cs file contents
// Compile with %> gmcs hello.cs
using System;
public class HelloWorld
{
static public void Main ()
{
Console.WriteLine ("Hello Mono World");
}
}
Compile using the 'gmcs hello.cs' terminal command.
4. Run using the 'mono hello.exe' terminal command. The 'Hello Mono World' message should be printed.
Windows Forms Hello World
5. Compile a Windows Forms hello world app tool.
helloforms.cs file contents
// Compile with %> gmcs helloforms.cs /r:System.Windows.Forms.dll
using System;
using System.Windows.Forms;
public class HelloWorld : Form
{
static public void Main ()
{
MessageBox.Show("Hello Mono World");
}
}
Compile using 'gmcs helloforms.cs /r:System.Windows.Forms.dll'.
6. Run using the 'mono helloforms.exe' terminal command, and if all is well a message box should be displayed.

Creating an app bundle
7. Use MacPack to package the .NET assembly into an app bundle, which can be launched from the Finder.
'macpack -n:HelloForms -a:helloforms.exe -o:. -m:winforms' on the command line.
8. Launch the app bundle HelloForms.app from the Finder to make sure it works.
That's it really. You are now ready to start development on your enterprise level .NET project using Mono on your Mac.
Additional tips
* MacPack has a really good man page documenting its use.
http://linux.die.net/man/1/macpack, or just 'man macpack' on the command line.
* Simplified compilation using pkg-config
Note that using pkg-config (see if it's setup on your system by running 'pkgconfig' on the command line) you can compile the forms app using 'gmcs helloforms.cs -pkg:dotnet' instead. Not a big difference in this example, but not having to list all needed assemblies will help when compiling more complex projects.
For .NET 3.5 compatibility, you would use the -pkg:dotnet35.
To set it up, add the following line to the '~/.bash_profile' file, if the file does not exist create it:
export PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
References
Windows.Forms and Mac OS/X
http://oepapel.blogspot.com/2005/04/windowsforms-and-mac-osx.html
Mono Basics
http://mono-project.com/Mono_Basics
Customizing Terminal when Compiling Mono apps
http://dotmac.rationalmind.net/2008/12/customizing-terminal-when-compiling-mono-apps/
Archive for the 'firefox' Category
(contains info about pkg-config)
http://wp.colliertech.org/cj/?cat=9
2009-06-04
iPhone SDK development on multiple computers
Sometimes it's good to be able to use several computers to develop your iPhone app. In my case my main development machine is the iMac, but summer is coming up and I may not want to stop developing just because I go out of town. Luckily I have a MacBook, on which I have also installed the iPhone SDK.
In order to test on the device when I develop using the MacBook I have to move my certificate, private key and provisioning profile to it. Here's how I do that.
1. Launch Keychain Access on the iMac (main development computer).
2. Under the Keys category I Ctrl-click the private key that has the certificate for 'iPhone Developer:
3. In the context menu select 'Export
4. When saving provide a password, which will be required for importing on the other computer.
5. A .p12 file was saved, transfer it to the target computer.
6. Grab the development provisioning profile (either by downloading from the iPhone Program Portal or by grabbing the right one from ~/Library/MobileDevice/Provisioning Profiles/) and transfer it to the target computer.
7. Double click the .p12 file on the target computer. If you provide the correct password the key and certificate will be installed into the Keychain on the target computer.
8. Drag the provisioning profile onto the Xcode dock icon.
The application can now be installed on the device from the target computer, which in my case is the lovely black MacBook.
2009-03-21
Not announcing the Kinetic Battery Charger app

Unfortunately, your application, Kinetic Battery Charger, cannot be added to the App Store because it uses standard iPhone screen images in a non-standard way, potentially resulting in user confusion. Changing the behavior of standard iPhone graphics, actions, and images, or simulating failures of those graphics, actions, or images is a violation of the iPhone Developer Program agreement which requires applications to abide by the Human Interface Guidelines.
2009-03-18
CodeSign error: a valid provisioning profile is required for product type 'Application' in SDK 'Device - iPhone OS 2.0'
2009-02-02
Zoinks, indeed!
The not-so-governental guide to the unemployment rate. This is scary stuff.